Post by Vera on Aug 26, 2019 8:46:15 GMT -5
Unique Power Abilities
These abilities are open for any character to develop and be a part of. A character can only be born (and created) with one Unique Power Ability to start out with - (regardless of the ranking of the ability).
Upgrades or branching out to other ranks and Unique Powers must be bought at the Shop with the correct amount of threads completed.
Super Strength
Characters with this ability have varying amounts of additional strength that is added to a character's Strength Stat before a fight begins.
- Novice - Characters with this ability are slightly stronger than those of the same species. (Adds +1 Strength)
- Beginner - At this rank, characters are moderately stronger than those of the same species. (Adds +2 Strength)
- Apprentice - Strength ability increases to become much stronger than those of the same species. (Adds +4 Strength)
- Advanced - (Adds +6 Strength)
- Master - At this stage, characters strength ability includes being significantly stronger than those of the same species. (Adds +8 Strength)
- Grand Master - Characters at this stage are so much stronger than those of their species, that others around them either marvel in awe or terror at their superior strength. (Adds +10 Strength)
Super Speed/Agility
Having the Unique Ability of Super Speed means that your character gets a bonus to their Agility; which makes them harder to hit by an opponent. This also makes your character perfect for fast travel between Kingdoms and Empires. The bonus for this Ability is added before a fight begins.
- Novice - Characters with this ability are slightly faster than those of the same species. (Adds +1 Agility)
- Beginner - At this rank, characters are moderately faster than those of the same species. (Adds +2 Agility)
- Apprentice - Speed and agility ability increases to become much faster than those of the same species. (Adds +4 Agility)
- Advanced - (Adds +6 Agility)
- Master - At this stage, characters speed and agility ability includes being significantly faster than those of the same species. (Adds +8 Agility)
- Grand Master - Characters at this stage are so much faster than those of their species, that others around them either marvel in awe or terror at their superior speed and reflexes. They are so fast that other can barely see them when they are going their top speed. (Adds +10 Agility)
Enhanced Accuracy
This Unique Power gives characters a better chance at hitting their target. Some of the top Masters and Grandmasters with this Power can hit a fly's wing in midair. This gives a bonus to Accuracy in fights that is added before a fight begins.
- Novice - Characters with this ability are slightly accurate than those without this ablity. (Adds +1 Accuracy)
- Beginner - At this rank, characters are moderately more accurate than those without this ability. (Adds +2 Accuracy)
- Apprentice - Accuracy ability increases to become much more accurate than those without this ability. (Adds +4 Accuracy)
- Advanced - (Adds +6 Accuracy)
- Master - At this stage, characters accuracy ability includes being significantly more accurate than those without this ability. (Adds +8 Accuracy)
- Grand Master - Characters at this stage are so much more accurate than others, that others around them either marvel in awe or terror at their superior and deadlier accuracy. (Adds +10 Accuracy)
Enhanced Intelligence
- Novice - Characters with this ability are slightly more intelligent and wiser than those around them. (Adds +1 Wisdom)
- Beginner - At this rank, characters are moderately more intelligent and wiser than those around them. (Adds +2 Wisdom)
- Apprentice - Ability increases to become much more intelligent and wiser than those around them. (Adds +4 Wisdom)
- Advanced - (Adds +6 Wisdom)
- Master - At this stage, characters intelligence and wisdom ability includes being significantly more intelligent and wiser than those around them. (Adds +8 Wisdom)
- Grand Master - Characters at this stage are so much more intelligent and wiser than those around them, that others around them either marvel in awe or complete terror based on what the character uses their superior intelligence for. (Adds +10 Wisdom)
Meditation - Enhanced Willpower
- Novice - (Adds +1 Willpower)
- Beginner - (Adds +2 Willpower)
- Apprentice - (Adds +4 Willpower)
- Advanced - (Adds +6 Willpower)
- Master - (Adds +8 Willpower)
- Grand Master - (Adds +10 Willpower)
Enhanced Charisma
These characters are the characters that everyone either loves or everyone hates. These characters typically love to socialize (this includes gaining followers for their own means, whether good or bad intentions). Some are so charismatic and find it so easy to gain followers that they can almost single-handedly change the world and change history from then on.
- Novice - Characters with this ability are slightly more charismatic than those around them. (Adds +1 Charisma)
- Beginner - At this rank, characters are moderately more charismatic than those around them. (Adds +2 Charisma)
- Apprentice - Charisma ability increases to become much stronger than those around them. (Adds +4 Charisma)
- Advanced - (Adds +6 Charisma)
- Master - At this stage, characters charismatic ability includes being significantly stronger than those around them. (Adds +8 Charisma)
- Grand Master - Characters at this stage are so much charismatic than those around them, that others near them either marvel in awe or terror at their ability. These characters are the ones that not only light up a room with their presence but can also stop a heavy conversation by entering that same room. (Adds +10 Charisma)
Enhanced Senses
These Unique abilities are further unique in the fact that they are separated by each individual sense. For instance, a character can have Enhanced Hearing but not Enhanced Touch. These senses include: Sight, Hearing, Smell, Touch, and Taste. Different enhanced senses give different advantages. The advantages are given at the beginning of a fight.
(Sight = Accuracy or Agility; Hearing = Accuracy or Agility; Smell = Accuracy, Health, or Wisdom; Touch = Accuracy or Agility; Taste = Health)
(*Also any upgrades or expansions made is half off for any character that is born with a Major Physical Disability relating to senses; such as being completely blind or deaf.*)
- Novice - The character's particular sense is slightly better than those around them. (+1)
- Beginner - Character's particular sense is moderately better than those around them. (+2)
- Apprentice - Sense ability increases to become much better than those around them. (+4)
- Advanced - (+6)
- Master - At this rank, the character's particular sense is significantly stronger than those around them. (+8)
- Grand Master - Character's enhanced sense becomes so strong that there are actually negative side effects associated with the particular sense. It is also impossible to hide their enhanced senses at this stage if characters were hiding their abilities. If anyone chooses to get this rank with their sense, staff will figure out the negative side effect once rank is achieved unless member has already planned ideas. (+10)
Whispering - Communication with Pets
This ability allows characters to not simply just have pets but also to be able to communicate with them. These pets are able to fight alongside characters with their own stats and is all set up before a fight begins. Pets can be a species of the member's choosing but stats will be determined by staff. (Pets can die in fights but only if member approves, if a pet gets to 0 Health, they are considered unconscious.)
All characters with this ability can communicate mentally with their pets and pets can communicate mentally with their "owners". All characters with this ability are able to also communicate with other character's pets and pets are able to communicate with other pets. All pets can understand basic commands as long as the character trains them to understand commands.
Beings this ability is unique, it can be leveled up in rank by the character working with their pet at least once (by post) per thread in order for the whole thread to count. Having a teacher is not necessary for the threads either but the same amount of threads is required per level up.
You can mix and match the sizes of pets too. The points indicate how many pets of each size you can have. (Tiny = 1 point, Small = 2 points, Medium = 3 points, Large = 4 points, Extra Large = 5 points, Gigantic = 6 points)
- Novice - Max of 3 points.
- Max size = Tiny
[li]Beginner - Max of 6 points.
- Max size = Small
[li]Apprentice - Max of 9 points.[/li]
- Max size = Medium
[li]Advanced - Max of 12 points.[/li]
- Max size = Large
[li]Master - Max of 15 points.[/li]
- Max size = Extra Large
[li]Grand Master - Max of 18 points.[/li]
- Max size = Gigantic
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